Michael Ryan Skolnik’s workblog
Studies in Games and Performance

Posts Tagged ‘gameplay

Hex and Gone – Closing Thoughts on Super Hexagon

February 3, 2013

Last post, I wrote about the narrative of Super Hexagon, not that it has one, but the intensely subjective one that it enables. Between now and then, this happened: That’s the crescendo, the climax, it’s all denouement or trying to grind the global leaderboards from here. My experience of Super Hexagon, narratively rendered, has changed […]